🟦 14.1 The six equations of equilibrium
The equations of equilibrium (E.o.E.) continue to be a key concept in our course.
A body is in a state of static equilibrium when all E.o.E. are satisfied.
In 3D, we have six equations of equilibrium to satisfy. A body is only in static equilibrium when all six equations are satisfied.
With six equations, we can also solve up to six unknowns in a 3D problem.
❏ The six E.o.E. for 3D problems
🟦 14.2 An introductory example problem
While studying abroad in Rome, Italy, you look out the window one day and notice a steel beam cantilevering out from the exterior wall. The beam is "built-in" to the brick.
The beam supports a pulley, and someone seems to be hoisting a mysterious purple prism from the ground below.
You estimate that the purple prism weighs about 80 Newtons.
That means that tension in the cable is also 80 Newtons.
The two downward forces (the prism and the pull force from the person on the ground) sum to 160 N (neglecting friction in the pulley itself).
❏ A cantilever beam supports a pulley
You remember how cantilever beams work from Lesson 8 (Beams). The support (in this case, the brick wall) provides a vertical reaction and a reaction moment.
You draw a side view of the structure in the xy plane.
Technically speaking, we could say that you drew an xy elevation or that you projected the geometry with respect to z.
You compute the moment at the support as –160 N•m (or 160 N•m ↻).
Before, we simply called this MB. Now, we'll need a second subscript. We write MB,z (the moment about B with respect to rotation about z).
❏ Side view (xy planar projection)
The top image is the loading diagram. The bottom image is the FBD.
Let's also draw a projection of the yz plane. This elevation helps us visualize the moment about x.
That works out to:
MB,x = 160N*90mm = –14.4 N•m
In 3D space, a moment vector has three components. For this problem, the tendency to rotate about x is –14.4 N•m; the tendency to rotate about y is zero; and the tendency to rotate about z is –160 N•m.
We could therefore express the moment reaction vector as <–14.4, 0, –160> N•m.
❏ Cross-section view (zy projection)
🟦 14.3 How to illustrate moment as a double-headed arrow
The curly arrow symbol for moment is useful in 2D projections, when the moment is about the axis that is perpendicular to the screen.
For other views -- and in 3D illustrations, it's best to use a double-arrow vector instead.
Moment has always been a vector, because it has both a magnitude and direction.
The "direction" of a moment vector is just a bit more abstract than the direction of a force vector. It's a reference to the axis about which there is a tendency to rotate.
We use the right-hand rule to help us convert double-arrow notation to curly-arrow notation and vice versa.
❏ Double-arrow notation
To convert a double-arrow to a curly arrow:
Point your right thumb in the direction of the double-arrow.
Draw a curly-arrow per the curl of your (right hand) fingers.
To convert a curly-arrow to a double-arrow:
Curl your (right hand) fingers to match the curly arrow.
Draw a double-arrow in the direction your right thumb is pointing.
Moments have x, y, and z components in the same way that forces have components.
For the moment components, please use the double-headed vector.
We can illustrate the x, y, and z components of a moment using the idea of the bounding cuboid.
❏ Components of moment vectors
🟦 14.4 Right-handed Cartesian coordinate systems
In engineering and science, there's not just one right-hand rule. There are actually several different ones. Here is another one that's useful to know.
We use a right-hand rule to set up Cartesian (named after René Descartes) coordinate systems. (If the coordinate system isn't set up properly, your vector operations will have a sign error.)
To set up a so-called right-handed coordinate system, point your right thumb in the x-direction, your right index finger in the y-direction, and right middle finger in the z-direction.
Using this logic, given any two axes, you can use this right-hand-rule to set up (or determine) the direction of the third axis.
❏ A "right-handed" system
🟦 14.5 Sign conventions for double-arrow moment vectors
This image depicts forces (single vectors) and moments in 3D space.
When the double-arrow points in the +x direction, we say it's a positive moment about x.
When the double-arrow points in the -y direction, we say it's a negative moment about y.
❏ Positive and negative moments
🟦 14.6 Uses of the word "moment" in 3D problems
In a 3D problem, we say "moment at a point" when we want to calculate the three moment components (Mx, My, and Mz).
Here, we see the moment about point (node) A.
❏ Moment at a point
We can also say "moment about an axis" if we want only a moment component (or projection) about that particular axis.
You can dot a moment vector with a unit vector to project it to any axis.
That is:
❏ Moment about an axis
Remember, in both 2D and 3D problems, we use the word "moment" for three different concepts:
(1) An applied moment is a load or input (information that is given to you in the problem statement).
(2) A reacting moment is the reaction that is needed for static equilibrium (what you want to solve).
(3) A moment summation is an operation (i.e. "the sum of the moments about an axis equals zero"). It's the equation of equilibrium.
In Lesson 16, we'll actually learn a fourth way to use the word moment (internal moments). Stay tuned!
❏ Three related concepts
🟦 14.7 Moment of a force in 3D space: equation and example
In this flipbook you will learn how to calculate a moment of a force in 3D space.
The equation for the moment of a force in vector notation is:
This equation is pronounced "MoooRoooaaaaaxxxxxFFFFF." Like "more rocks fffff."
It's also common to simply say "M equals r cross F."
🟦 14.8 Moment of a force: a simple 3D problem
Crank handle example problem will be coming soon, but not in time for Fall 2024. We'll do this in class, OK?
🟦 14.9 Moment of a force: more advanced 3D problem
In this example problem, a 520 N force has been applied to the end of bar OA.
Point O can be considered to be fixed, so that the bar is in static equilibrium.
Our goal is to compute the moment at O caused by the force F.
First, explore the interactive. It's one of the best ones I have made to date, so inspect it carefully.
Then, work it independently.
Here is a written solution.
Here is an alternate written solution. It's the same answer, but a different approach.
➜ Practice Problems
Fall 2024: please work the three problems listed below.
Please work problems 3.4, 3.7, and 3.8 at: http://mechanicsmap.psu.edu/homework_problems/Chapter3_Problems.pdf.
Try to use 2D projected views for problems that are relatively simple.
Use 3D vector notation for problems that are more complex.
Recommended: while learning how to solve these types of problems, consider using both methods on the same problem. It's a great way to check you work and build your 3D spatial skills!